Summoned by his mother, Telrae exchanges pleasantries with other visiting nobles. He has his eye on the elven lass.BACKGROUND
Father & Fergus are going to be heading south soon. This time its the Darkspawns. Monstrous & mythical creatures that I learnt from Aldous. No ones I knew have really seen them before. I'm starting to be convinced they are just boogey man conjured by mothers to scare children into being obedient. I'm sure Aldous said something else about it too but I never really paid attention in his classes, can't say I blame the younger squires too for falling asleep.
I wonder what I do different though if I were teaching the young lads. Maybe more on the sword and sorcery thingy or maybe not. We just skip right to sword practice. That be more interesting.
Given that the entire kingdom is already making preparations. I guess they aren't tall tales like some say it would be. Still, father has me spent time training on governing the Teyrnir. Which is bloody waste of time since mother will be the one doing the actual governing.
Well, unless of course Father & Fergus does not return from the South.. then eventually I might become the Teyrn of Highever... Andraste's knickers! I hope not.
And why in Andraste's name am I training with shields?! Bloody shields!
A huge heavy two-hander can bloody smash the shield AND the arm bearing it. Shields can't even stop magic! Utterly useless crap!
Instead of doing all these pointless exercise. I rather take some of my best guards to patrol the Terynir, I might catch some bandits up to some mischief or even a sweet lass eager for the company of their young lord. Poor Fergus, he is stuck with an Antivan spitfire & little Oren.
Ha! I'm sure he is jealous of his little brother scoring these much ladies while he is away doing droll.
Ahhh, I miss the days when we compete each other for the mischief we get up to and the mead. Lifes going to be different for a while now, until Fergus is back for me to egg on. Right anyway, I better be going to check on Marsh. Mother is going to nag my ears off if my Mabari stirs up some shit again.
BUILD
Class: Warrior
Specializations: Templar / Champion
Primary Role: Primary DPS
Secondary: Secondary Tank
Telrae is 3rd warrior I made for DAO, his focus is on two-handed weapons. Which I believe seems to be the default way Bioware intends for DPS warriors to go. Max out str as early as possible, any remaining can be spent on con with wisdom and a bit of cunning to provide more persuasion options in dialogs. Reaching the ability to wear Massive Armour fairly early on compared to other warrior builds.
On the whole, this build loses out on the overall dps compared to Syreniel earlier. But it provides two solid AoE CC. I normally send Telrae into a big group of enemies and open up the fight with sweeping strike. It deals damage and knocks everyone around him to the ground. Follow-up with a Champion's shout which will knock any remaining enemies alive back on the ground.
For harder targets, use critical strike, massive blows to dispatch them and pommel strike if for single target CC. The only disadvantage with this build is that it pulls too much aggro and range enemies with shattering shot can throw a wrench into this strategy.
PARTY COMPOSITION
1. Alistair - Tank
2. Wynne - Healer
3. Leiliana - Rogue
There is really no need to further elaborate the party composition I seem to have covered similar party compositions before. It makes common sense on why you bring certain characters for the roles that they play. Which can get boring sometimes, especially if you want to keep true to the spirit of game. I.e: Some people would take Morrigan and make her a healer, which is cool but seems rather out of character for her.
So I'm hoping that DA2 will introduce more choices in terms of our party members. At the very least retain replayability for those of us who want to make multiple Hawkes.
Telrae at Ostagar in Chainmail. He has grown strong and is now massive in everything. Armour, weapons and well.. erh I guess size too.
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