Monday, December 27, 2010

DAO: Cemellyn

A family gathering before Teryn Bryce Cousland & his son Fergus leaves for Ostagar.


BACKGROUND

Kocari Wilds. Thats where father & Fergus are going to in a couple of days. I'm going to miss them but I'm upset that father didn't let me go! I can handle myself well enough, as a girl I beaten all the other guards and even the squires in melee combat. Ser Gilmore says I fight like a hell cat but Fergus says that the guards let me win because I'm the daughter of Teyrn.

He is just jealous that his little sister will best him in combat. Maybe thats why he never duels with me. So I guess I have to help mother manage the estate in their absence. Its a good opportunity to put what I learnt governing and leadership in place.

I just hope I will do a good job and the people will like me. I won't let father down. By the time he is back from the south, he will know that his little girl is not only a grown woman. Wise and tempered but also a just and fair ruler.

Being in Ferelden has its advantages at least for me. In Orlais, woman are inferior and have to submit to the will of the men. Here, we are equals and even women can become Banns or Teryn. Speaking of which, I like to travel one day and see the world. But both father and mother would not have it, said its too dangerous.

Perhaps, in the future they will let me as I become a better warrior and more experienced. I can only hope. Now I need to go find my Mabari Pockets.



BUILD
Class: Warrior
Specializations: Berserker / Champion
Primary Role: Main Tank
Secondary: Secondary Crowd Control

My canon Grey Warden. The standard sword & board meatshield. Beserk for passive strength bonuses & by going to Circle to recruit Wynne the very first thing after Lothering. Cemellyn gains dramatic stat increment for strength. So she dons heavy armour fairly early on. This does have a bit of a disadvantage though. Since a tank needs more str, con & dex to be fully viable, it can be a challenge to build up until you got all right amount of stats in the right places.

You can strike a balance of stats as you grow your tank but I don't think it makes much of a difference. Since massive armour, shield skills & high con can all make significant differences when you play the game.

3 single target CC, 1 AoE CC. Tons of armour, passive aggro & HP. High Dragons will still present a challenge.
At high level, Cemellyn is more unkillable than the Alistair going default tank spec. High Dragons on the otherhand still give me a bit of trouble.


PARTY COMPOSITION
1. Oghren - DPS
2. Wynne - Healer
3. Leiliana - Rogue

Swapping around the characters here and there. No real difference to what was already mentioned.

Tuesday, December 14, 2010

DAO: Telrae



Summoned by his mother, Telrae exchanges pleasantries with other visiting nobles. He has his eye on the elven lass.


BACKGROUND
Father & Fergus are going to be heading south soon. This time its the Darkspawns. Monstrous & mythical creatures that I learnt from Aldous. No ones I knew have really seen them before. I'm starting to be convinced they are just boogey man conjured by mothers to scare children into being obedient. I'm sure Aldous said something else about it too but I never really paid attention in his classes, can't say I blame the younger squires too for falling asleep.

I wonder what I do different though if I were teaching the young lads. Maybe more on the sword and sorcery thingy or maybe not. We just skip right to sword practice. That be more interesting.

Given that the entire kingdom is already making preparations. I guess they aren't tall tales like some say it would be. Still, father has me spent time training on governing the Teyrnir. Which is bloody waste of time since mother will be the one doing the actual governing.

Well, unless of course Father & Fergus does not return from the South.. then eventually I might become the Teyrn of Highever... Andraste's knickers! I hope not.

And why in Andraste's name am I training with shields?! Bloody shields!
A huge heavy two-hander can bloody smash the shield AND the arm bearing it. Shields can't even stop magic! Utterly useless crap!

Instead of doing all these pointless exercise. I rather take some of my best guards to patrol the Terynir, I might catch some bandits up to some mischief or even a sweet lass eager for the company of their young lord. Poor Fergus, he is stuck with an Antivan spitfire & little Oren.
Ha! I'm sure he is jealous of his little brother scoring these much ladies while he is away doing droll.

Ahhh, I miss the days when we compete each other for the mischief we get up to and the mead. Lifes going to be different for a while now, until Fergus is back for me to egg on. Right anyway, I better be going to check on Marsh. Mother is going to nag my ears off if my Mabari stirs up some shit again.



BUILD
Class: Warrior
Specializations: Templar / Champion
Primary Role: Primary DPS
Secondary: Secondary Tank

Telrae is 3rd warrior I made for DAO, his focus is on two-handed weapons. Which I believe seems to be the default way Bioware intends for DPS warriors to go. Max out str as early as possible, any remaining can be spent on con with wisdom and a bit of cunning to provide more persuasion options in dialogs. Reaching the ability to wear Massive Armour fairly early on compared to other warrior builds.

On the whole, this build loses out on the overall dps compared to Syreniel earlier. But it provides two solid AoE CC. I normally send Telrae into a big group of enemies and open up the fight with sweeping strike. It deals damage and knocks everyone around him to the ground. Follow-up with a Champion's shout which will knock any remaining enemies alive back on the ground.

For harder targets, use critical strike, massive blows to dispatch them and pommel strike if for single target CC. The only disadvantage with this build is that it pulls too much aggro and range enemies with shattering shot can throw a wrench into this strategy.


PARTY COMPOSITION
1. Alistair - Tank
2. Wynne - Healer
3. Leiliana - Rogue

There is really no need to further elaborate the party composition I seem to have covered similar party compositions before. It makes common sense on why you bring certain characters for the roles that they play. Which can get boring sometimes, especially if you want to keep true to the spirit of game. I.e: Some people would take Morrigan and make her a healer, which is cool but seems rather out of character for her.
So I'm hoping that DA2 will introduce more choices in terms of our party members. At the very least retain replayability for those of us who want to make multiple Hawkes.

Telrae at Ostagar in Chainmail. He has grown strong and is now massive in everything. Armour, weapons and well.. erh I guess size too.